Take-Two Gearbox Acquisition
Two years ago, Take-Two bought Gearbox, a studio it had been working with for 20 years, for $460 million. That’s the kind of move that seems obvious in retrospect but perplexing at the time.
For anyone not in finance, the Take-Two acquisition of Gearbox wasn’t exactly headline-grabbing news, but for anyone who’s spent hours on Pandora, it quietly dictated where Borderlands was headed. Now, with the dust settled, it is worth a second look.

Table of Contents
- What Was the Take-Two Gearbox Acquisition?
- Why the Take-Two Gearbox Acquisition Made Sense
- Confirmed Facts About the Take-Two Gearbox Acquisition
- Rumors and Leaks Fans Talked About
- How the Take-Two Gearbox Acquisition Changed Borderlands
- Where Borderlands 4 Stands in 2026
- Is the Take-Two Gearbox Acquisition Paying Off?
- What It Means for Randy Pitchford and Gearbox
- FAQs
- Final Thoughts
What Was the Take-Two Gearbox Acquisition?
Take-Two Interactive said in March 2024 that it would buy Gearbox Entertainment from Embracer Group in an all-stock deal worth $460 million.
Gearbox had been working with Take Two’s publishing arm, 2K, for nearly two decades. This deal just made that relationship official; Take-Two now owned the studio outright rather than licensing their games.
Why the Take-Two Gearbox Acquisition Made Sense
Embracer bought Gearbox in 2021 for $363 million upfront. Three years of instability later, Take-Two picked it up for almost the same price.
A few things made the timing right:
- Take-Two removed a licensing middleman between itself and Borderlands
- It absorbed Duke Nukem, Homeworld, and Risk of Rain along with the deal
- Embracer was actively shedding studios to cut debt, so the price stayed reasonable
Confirmed Facts About the Take-Two Gearbox Acquisition
Here’s everything actually verified—no speculation mixed in.
| Detail | Confirmed Info |
|---|---|
| Price | $460 million, all-stock deal |
| Buyer | Take-Two Interactive (via 2K) |
| Seller | Embracer Group |
| Studios included | Gearbox Software, Gearbox Montreal, Gearbox Studio Quebec |
| Franchises included | Borderlands, Tiny Tina’s Wonderlands, Duke Nukem, Homeworld, Risk of Rain |
| What Embracer kept | San Francisco studio (ex-Perfect World), Neverwinter, Star Trek Online teams |
| Randy Pitchford’s role | Stayed on as founder and president |
Rumors and Leaks Fans Talked About
Fans wondered if Embracer was rushing the sale to quickly get its debt pile down. That fits with Embracer’s broader trend of shedding studios, but did anyone officially state that the threat of urgency lowered the price?
There was also talk that Gearbox could lose its identity within the larger structure of 2K. That hasn’t really happened two years later. The studio still operates under its own name.
How the Take-Two Gearbox Acquisition Changed Borderlands
Full ownership meant Take-Two had an immediate incentive to keep funding Borderlands long-term, instead of as a licensed side project.
This was more important when Borderlands 4 actually released. Maybe the corporate side pressured a studio to hit quarterly numbers, and the studio dropped support too soon. But the gearbox kept at it.
Where Borderlands 4 Stands in 2026
Borderlands 4 launched with some of the series’ best combat, but performance issues and thin endgame content left hardcore fans wanting more at release.
Gearbox answered with an actual 2026 content roadmap instead of going quiet:
- Q1 2026: Bounty Pack 2, Pearlescent rarity tier, Story Pack 1
- Q2 2026: Raid Boss 2, a new Takedown, Bounty Pack 3
- Q3 2026: Bounty Pack 4, Bounty Pack 5, Story Pack 2
Cross-save support and ongoing performance fixes are also part of the plan.

Is the Take-Two Gearbox Acquisition Paying Off?
Based on the amount of content on the roadmap alone, it looks like a yes. Studios that are left orphaned after acquisitions rarely receive this kind of ongoing investment.
The real question is whether the endgame overhaul for Borderlands 4 will actually win back the players who bounced off at launch. That verdict is not yet decided.
What It Means for Randy Pitchford and Gearbox
Pitchford was still president and founder after the sale. That mattered. That’s often the case with acquisitions like this that push out studio founders.”
By keeping its name and leadership, Take-Two wanted creative continuity, not a full identity wipe.

FAQs
What Was the Take-Two Gearbox Acquisition Price?
Take-Two paid $460 million entirely in stock to acquire Gearbox Entertainment from Embracer Group in 2024.
Does Take-Two completely own Borderlands?
Yes. Take-Two owns Borderlands, Tiny Tina’s Wonderlands, Duke Nukem, Homeworld, and Risk of Rain through the purchase.
Is Randy Pitchford Still Running Gearbox?
Yes, he remained founder and president of Gearbox after the sale closed.
Did Embracer Keep Any Part of Gearbox?
Embracer kept its San Francisco studio, plus the Neverwinter and Star Trek Online teams.
Will Borderlands 4 continue to get support?
Yes—Gearbox published a full 2026 roadmap with bounty packs, story packs, and endgame updates planned through the year.
To Conclude
It’s been two years of chaos in ownership for Borderlands under Embracer, but now the franchise has a stable home. The content roadmap alone shows that Take-Two sees the franchise as a long-term investment, not a quick flip.
The real thing to watch for is if that translates into a better Borderlands 5 down the line.


